1. ► Calling vpi_control(vpiStop) will terminate the simulation.
2. ► vpiNoDelay is the only type of delay which can be specified in vpi_put_value.
3. ► vpiBinStrVal is the slowest of the format for retrieving values from simulation kernel using VPI.
4. ► vlog_startup_routines is a function which is called by simulator to register routines.
5. ► Simulation times in VPI are represented two 32bit numbers put together to form a 64bit number.
6. ► All properties are defined for all kinds of handles.
7. ► Valgrind can check memory issues with arrays e.g. out of bound access.
8. ► Iterators obtained using vpi_iterate can be rewinded using VPI routines.
9. ► vpiSysTfCall returns the handle to the task or function call which occurred in Verilog and in turn called this C/C++ routine.
10. ► vpi_scan extracts only one element from iterator as obtained using vpi_iterate.