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[All Quizzes] → [Hardware Verification With Verilog and C++] → [Attaching to Simulator Transparently from C]


1. ► A cbValueChangeCallback is a one-time callback and must be re-registered.

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B.

2. ► A checker will typically register itself at cbNextSim time.

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B.

3. ► Callbacks are functions which called by the simulation kernel at appropriate points during simulation.

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B.

4. ► In s_cb_data, the user_data field cannot be NULL.

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B.

5. ► In s_cb_data, the cb_rtn field is used to provide the function pointer which will be called when the callback event happens.

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B.

6. ► In s_cb_data, the obj field is used to point to the handle on which the callback is registered.

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B.

7. ► In C++ callbacks are implemented using object pointers.

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B.

8. ► cbReadWriteSync callbacks are called before cbReadOnlySynch callbacks.

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B.

9. ► A cbValueChange callback can be directly registered from vlog_startup_routines called registration function.

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B.

10. ► Callbacks can only be implemented using function pointers in any language.

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B.


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